Oath of Redemption (XG) Ogier the Dane – French Folklore. Creating an Oathbreaker [ edit ] If a paladin willfully violates their oath and shows no sign of repentance, the consequences can be serious. Cloistered ScholarSCAG: History, and your choice of another knowledge skill. The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. Emissary of Peace: +5 to persuasion turns your charm all the way up, allowing you to get much farther on pretense without using magic. Turn the Tide: A small amount of AoE healing is great in combination with your Lay on Hands ability, giving you even more utility as a support character. These paladins face evil creatures in the hope of turning them to the light, and the paladins slay them only when such … Orange: OK options, or useful options that only apply in rare circumstances 3. Today I’m moving on to monastic traditions and paladin oaths in Xanathar’s Guide to Everything.There are a mere five subclasses this time, so we’ll get through 18 of 31 subclasses. The spell list isn’t stellar, but Paladins can always convert them into Divine Smites, so it doesn’t matter. Paladins are primary melee combatants and secondary support characters. Aura of Courage: It’s nice to know your allies won’t abandon you at the sight of danger. Game Mechanics: Heavy concentration on frightening opponents, with the choice to sometimes ensure a single hit gets a massive attack bonus. The Paladin of Redemptions gets features at levels 3, 7, 15, 18, and 20. Unlike other Paladins, the Oath of Redemption Paladin emphasizes nonviolent options. Warlock: Another Charisma-based casting class that affords you the best cantrip in the game, and spell slots that recharge after a short rest, further fueling your smites. A decent wisdom will give you decent Insight, which helps when you’re trying to ferret out evil hiding in plain sight. Being an eldritch sniper never felt so good, this build is for when you want to deal nasty ranged damage consistently. Your job as a paladin is to stand between the weak and any danger that presents itself. By keeping your Constitution nice and high, you ensure your survivability. If an ally takes damage within their aura, the Redemption Paladin redirects this damage to themselves, which is selfless, but also dangerous if used carelessly. But, if it comes to combat, they can take the damage dealt by their opponents and deal it right back at them. Play-style: Although intended as a villainous class to use the undead to attack enemies, a player may be able to focus more on the element of utilizing the dead as allies in fighting for good. Beasthide: Strength and Constitution, and a free skill. Blue = An essential, class-defining ability you would be remiss to overlook. But in a world of warriors, bloodshed, and violence, how well does this hold up? They are proficient with heavy armor. EEPC      Elemental Evil Player’s Companion At least it’s thematic. Protection From Energy is a mandatory spell for any adventurer going after dragons, elementals, or any higher level caster. Oathbreaker Paladin. Paladin’s magic is focused on buffing and healing. Insight: The one Wisdom skill you should concern yourself with. Spirit Guardians a strong effect, but useless on ranged foes unless you spend your time chasing them around. The paladin gets the Oath of Redemption. People are just obstacles to be dismissed from your path of dominance. The best part about it is that once they fail the save, there’s no retry like most other enchantment spells. What makes a Paladin has changed over editions and below you’ll find several flavours your Oath-bound warrior can take. First, the paladin's absolute highest stat is going to be either strength or dexterity, with no exceptions; paladins are a martial-based class first and foremost. Control Undead is on theme, but less relevant. Each of the oath spells reflects that, too. They can emit an aura of fear to turn opponents. Arcana: Divine casters usually take Religion over Arcana. Oath Spells: Some of the options are bad and will never be used, but there are a few gems on this list. Standard: The ability score increases aren’t the most interesting thing in the world, but they do round out your ability scores well.eval(ez_write_tag([[300,250],'gameoutonline_com-large-mobile-banner-1','ezslot_1',130,'0','0'])); Variant: You can still increase your main stats, and you have an option to pick up a feat at first level. I gotta say my oath of redemption is driving me insane! Clan CrafterSCAG: History isn’t terribly important for you, and Insight doesn’t use your main stats. View all posts by Mike K. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Criminal: Paladins aren’t evil. Sleight of Hand: You don’t generally do well with Dexterity-based skills. Theme: To this paladin, nothing is more valuable than loyalty to life itself. Additional spells revolve around manipulating others. Divine Health: You can cure disease with your Lay on Hands ability, so this isn’t crucial. Redemption Paladins strive for peaceful resolution, even in the middle of a chaotic situation. Paladin: Oath of Devotion The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. You have advantage against him. Oath Spells: The Nature Paladin’s Oath Spells aren’t the best, but Paladins don’t suffer from poor spell selection given their ability to channel spell slots into divine smite. This list isn’t the way you are expected to play the subclass, but our own interpretation of what the subclass archetype is trying to be. Control Undead: Rather than turning undead, you can redirect them. The appeal of Divine Smite over the smite spells is that you can choose to use the extra damage after you’ve rolled a hit, specifically after rolling a critical hit, guaranteeing that you’ll double the additional damage dice and get considerably more out of your spell slot than you might otherwise. Earth: Strength and Constitution, plus some additional abilities. 9th-Level: Animate Dead is a great back-pocket spell that can turn the tide of a fight. Aura of Devotion: A situational ability, but Charm is a dangerous status effect, and one you’d like to avoid. I'm having problems making the build "proper" while going all out redemption. Noble: History is less useful than religion for you specifically, but persuasion is your main skill. Your auras help on saves, and you don’t have good enough healing spells for it to be effective. GithMToF: The Gith races aren’t terribly good Paladins. Protection: Tempting, but it only works with adjacent allies. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. 5th-Level: With a low spell DC, Hold Person is risky and unreliable. Monk: Monk abilities rely on you being unarmored, which is the opposite of how you should be kitting out your Paladin. 9th-Level: Haste and Protection From Energy are two of the best and most important buffs in the game. Fighting Style: Paladins get a smaller list of fighting styles than Fighters do, but there are still solid options on the list. If you needed a reason to increase your Charisma, this is it. Taking a fighter with crossbow expert and sharpshooter, you'll need to cross-class into the hex blade warlock from Xanathar's Guide. InheritorSCAG: Good for an Oath of the Ancients Paladin. GoblinVGtM: A hilarious choice, your movement and Fury of the Small can be useful, but other races are generally better. This is the most typical version of a Paladin. Not so here: this feature is always on, though you “turn it off” for individual enemies when you attack them, deal them damage, or force them to roll a saving throw. In combat, you like to think of the strengths and weaknesses of your entire team as a whole rather than the individual. EladrinMToF: Charisma, and the teleportation ability make a nice combo. Blue: Fantastic options, often essential to the function of your character. Dominate Person is a powerful way to temporarily gain an extra party member. Oath Spells: Most of the spells are amazing, but most of them require Concentration, which is tough to manage when you’re wading into the middle of combat and risk losing it. Geas is usually less useful than killing something outright, but plays into your good-alignment sensibilities, and grants you some depth and could ultimately add a fun twist to the plot. The ability to lock down terrified enemies can end an encounter or prevent a squad of minions from moving. Turn the Unholy: Adding turning undead and fiends to your list of abilities is useful for dealing with crowds of monsters. They are able to magically enhance their weapon to do additional damage and create light. Armor Proficiencies: All armor and shields. Plus, I managed to not have too much overlap with the Oath of Vengeance unless it made sense to do so. Cleansing Touch: A great way to un-curse your allies without using a spell slot. The Oath of Redemption's Oath Spells all offer saving throws, so you'll need high Charisma to back them up. Religion: Definitely something you should have, but not something you’ll use often. Orange = Average option, useful in specific circumstances Savage Attacker: This feat isn’t good. Unyielding Spirit: Between this and Aura of Protection, you’re well positioned to never fail a saving throw. 9th-Level: Plant Growth is situational. The best use of this choice is if you’re going to be mounted frequently, as it allows you to protect your mount. This sacred oath requires you to max out your Charisma as soon as possible, in order to make the best use of your Charisma-based skills and spellcasting, all of which relies on your targets failing the spell save DC. Scourge: The added durability is welcome. 3rd-Level: Sanctuary is very situational. This Paladin build is the most offensive, attack-focused style of play, and will maximize the damage you deal while leaving healing and support primarily to the Cleric. Devil’s TongueSCAG: Better spells than the standard version. 5th-Level: Moonbeam is tempting but costing your action to move means you really need to have an enemy pinned down already if you’re going to use it. Aura of Protection: Not being proficient in your saves is ok as long as you’ve got a decent Charisma. MToF    Mordenkainen’s Tome of Foes Using the Smite spells, such as Searing Smite, Thunderous Smite, and Wrathful Smite can do decent damage with helpful additional effects which may be more situationally useful than the small amount of extra damage that Divine Smite provides. They give you great resilience. Change ), You are commenting using your Google account. Guardian of Faith is one of the best area control options available to you. CourtierSCAG: Two solid skills and a language. To start off character creation for a powerful paladin, let's set the record straight on a paladin's ideal ability scores--certain stats may have an effect on what race and feats are chosen further down the road. 9th-Level: Aura of Vitality is an efficient use of a spell slot used for healing but requiring concentration AND a bonus action puts it at risk of being underused. Simic HybridGGTR: This race is stellar for any class. Acolyte: Thematically this might make sense, as you get two skills off the paladin skill list, but neither are very useful given your ability score priorities. You’ll dish out heaps of damage, just make sure you do all you can to increase your attack roll bonuses and get advantage on your attacks. Dread Lord: This ability does a ton of damage. Guild Artisan: Insight and Persuasion are good skills for a paladin to have, but the tool isn’t relevant. The Oath of Redemption paladin has the 20th-level feature Emissary of Redemption (Xanathar's Guide to Everything, p. 39):. Acrobatics: As a Strength-based class wearing heavy armor, Dexterity skills aren’t your forte. High armor class and hit points make Paladins resilient enough to tank most threats. 17th-Level: Circle of Power is a powerful buff, especially with your Aura of Protection boosting your saves. Totally flexible, and lots of great options. Reliance on weapons makes Paladins single-target fighters. Technically this oath is meant to bridge the gap between paladin and druid, you gain several very “nature-y” features including a channel divinity that’s essentially the entangle spell. First thing’s first, heavy armor, all the way. This is akin to the Barbarian’s rage, without the requirements to keep it active. MephistophlesMToF: Not useful for Paladin. Play-style: You want to play the honorable knight, healing the injured, protecting the weak, and showing how great your honour is. (DnD 5E). This is the bad option. We ran the numbers. Defense: Not the most exciting option, but +1 can be a big difference. Dreadful Aspect: You’ll be using this every chance you get when facing down multiple foes. Mercenary VeteranSCAG: Another perfectly on-theme background for the jaded veteran. Persuasion: This is your most important skill. This discipline is very powerful. Support magic allows Paladins to heal and buff. Theme: Deceptively peaceful, the redemption paladin has the ability to completely shut down violence confrontations, either by magical coercion or sheer strength. The fear aura will hold lesser foes at bay while you take on the big bad, preventing you from being swarmed. Play-style: A stark contrast from the paladin of conquest, you enjoy the diplomacy and interrogation of others. Mercy and compassion are their greatest allies. Shadar-KaiMToF: Constitution, teleportation, and a damage resistance. ChangelingERLW: Charisma, and a flexible increase that you can put into Strength. Grappler: This might be useful if you have high athletics skill, and want to try to wrestle, but you’re going to be better off using weapon attacks for your smites. You prebuff with sacred weapon. If you attack a creature, cast a spell on it, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a long rest. 13th-Level: Freedom of Movement is situational, but when you need it you really need it. Dragonborn: Strength and Constitution increases, energy resistance, and a breath weapon.eval(ez_write_tag([[250,250],'gameoutonline_com-large-leaderboard-2','ezslot_8',128,'0','0'])); Dwarf: The Constitution increase is welcome. FirbolgVGtM: The Strength bonus is nice. Deep (Svirfneblin)EEPC/SCAG: Not useful for Paladin. Charger: Charge attack usually only comes into play once per combat and isn’t always an option. Knight of the OrderSCAG: A good selection of skills, a game or an instrument, and 10 GP. ERLW     Eberron: Rising from the Last War 17th-Level: Flame Strike is one of, if not the best divine AoE spells. Theme: It is the oathbreakers ambition to have power over life itself. Aura of the Guardian: Being able to soak up damage lets you tank at short range. Theme: Sworn to maintaining law and sense of order, the crown paladin is determined to find the most diplomatic way for everyone to get along and, if they cannot, to quell those that foster sedition. You are to become a knight. Turn the Faithless: Fey aren’t as common as Undead, but this is still useful when they turn up. As you take up the Oath of Redemption, you’ll become more of a lover than a fighter. At later levels, they have an advantage to being paralyze or stunned, and gain a significant amount of saving throw advantages at their highest level. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. Proficiency with all weapons and armor mean Paladins are well equipped for almost any combat encounter. You’ll frequently want to use it to finish off a weakened foe when fighting multiple opponents, so you have the chance to focus on the bigger threats. Two great skills off your list, vehicle proficiency, and a feature that helps advance the plot if your DM is clever about it. He recommends Half-Orc or Human for the race. It provides a mix of abilities that are intuitive and have a good degree of synergy. They can call upon nature to root enemies in place, or to turn fey and fiends. For the Paladin, one of your options is to become the definition of repentance. CentaurGGTR: Not a lot for Paladins in general, but the speed and charge attack make for a powerful build. Whether it be a law, justice, or an authoritative figure, this is the knight who values their word and loyalty above anything else. All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. 1. Hermit: Medicine and Religion are your two most useful class skills. Cleric: Everything the Cleric has is redundant with Paladin. Oath Spells: Crown spells are a mix of useful and useless spells. It does well in tandem with another melee character to grans flanking bonuses, or a battlefield control caster to funnel enemies towards the pointy end. BugbearVGtM: Strength and reach make you powerful. Emissary of Redemption. Touch a target in a crowd and watch them deteriorate before confronting them for the kill. Moon/SunSCAG: You don’t need wizard cantrips, generally. Misty Step is much more useful, allowing you to teleport into or out of the battlefield, and make sure you’re exactly where you’re needed most. Paladins who dedicate themselves to this oath believe that any The Oath of Redemption Paladin is featured in D&D 5e‘s Xanathar’s Guide to Everything. Dimension Door is just a longer- range Misty Step. If you’re adjacent to the front-liner, you’d better be a front liner yourself. Alert: You only need to go first to get good positioning, but it isn’t the most important thing for you. While less overtly powerful offensively, you gain a great defensive buff that extends to your allies, keeping everyone in it until the end, while making your whole team exceptionally difficult to kill. Abjure Enemy: Why you’d want one enemy to run away from you as a melee character is beyond me. However, the real strength of this oath is the 7th level feature Aura of Warding that flatly gives you and your allies resistance to all damage from spells. SCAG     Sword Coast Adventurer’s Guide At higher levels, this paladin can move with opportunity attacks and, at their highest level, are able to fly. If you’ve taken Great Weapon Fighting, Great sword all day. Emissary of Redemption is the Redeemer’s 20 th-level feature. However, there are still better feat options available for you. Unlike the other Sacred Oaths, this one grants abilities that can most easily be used to prevent or end encounters and promote diplomatic avenues. Code of conduct. Shield Master: If you’re a dueling combat style paladin fighting with a shield, this feat is incredible. With most Oaths, this feature is a big, flashy transformation with a duration of 1 minute or 1 hour. Putting a swath of creatures into a frightened panic in your presence allows your allies to mop them up relatively easily. Dominate beast suffers from the same DC dependence as the previous. 3rd-Level: Armor of Agathys is great at low levels when the damage it deals can kill minor enemies, or at least chip away at them enough for your melee weapon attacks to one-shot them. Pick up some Rogue levels to get Sneak Attack and you’re set for life! If you really want Booming Blade or Green Flame Blade, go with the feat so you at least get a 1st level spell out of it as well. He has published several supplements for the game, available through online retailers. (DnD 5E), Which Bard College should you pick? Exalted Champion: Unlike most other Paladin Oath capstone abilities, this one lasts for 1 hour instead of 1 minute. OrcERLW: Half-Orc is still better, but this version is much better than the other Orc. MM       Monster Manual This is focused on Tanking, but it does enough damage to run content. 13th-Level: Blight is solid single-target damage and works better against plant foes. Theme: Fear is the greatest weapon. There aren’t any Paladin abilities that rely on it, and the skills tied to it are unimportant for Paladins.eval(ez_write_tag([[300,250],'gameoutonline_com-box-4','ezslot_5',126,'0','0'])); Wisdom: Paladins are high-Charisma characters, and benefit from social skills. And the ranger gets the Monster Slayer, a reimagining of the Monster Hunter that we previously released for the fighter. This gives your healer a more efficient turn, where they only have to heal you with a single spell, rather than taking multiple turns to spread it around. WingedSCAG: Flight is an amazing advantage.eval(ez_write_tag([[300,250],'gameoutonline_com-large-mobile-banner-2','ezslot_6',133,'0','0'])); AsmodeusMToF: The spells are good, but you really want Strength or Constitution increases. Hunter’s Mark is a nice damage boost against single targets, granting you the edge on damage when you’re still low level and suffering from only having a single attack per round. Charlatan: Unless you’re an evil paladin this is contrary to your style. As you are a redeemer, you still know that undead, demons, devils, and other things constructed from evil must remain evil…. Oath of the Ancients shares a lot of abilities with both Rangers and Druids. Aura of Warding: Resistance to spell damage turns you into a safe haven from enemy spellcasters. Martial Adept: This feat is really only good for Fighters. Ah, the Nature Paladin. While the options presented here may be the optimal build for a paladin (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. Avenging Angel: Flight for an hour a day is pretty rad. Intelligence: You can safely dump this stat. You like to reserve your spells for role-play, and focus on your weapons for combat. Medium Armor Master: You should be using heavy armor. Make them feel your pain. Scornful Rebuke: Cast Compel Duel on an enemy, and then watch them kill themselves. HellfireSCAG: Hellish rebuke is something you don’t want to miss out on. Let’s see what we’ve got going on here. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. Githyanki: Strength increase, but otherwise not useful. Expect to invest more in your Charisma than in your Strength/Constitution, and to rely more on spells and special abilities than on hitting stuff. There’s also no duration on this, so a contest of this sort can last for quite a while. 13th-Level: Banishment is situational but when it hits, it can be an encounter-ending effect. The reroll does not apply to Smite damage dice, making it less useful. Sacred Oath At 3rd level, a paladin gains the Sacred Oath feature. Game Mechanics: Central abilities focus on frightening and reducing enemies ability to move, or enhance your ability to catch up to opponents. Weapon Proficiencies: All weapons. Rogue: A Conquest or Death Paladin would do well to take a level of Rogue to get Sneak Attack. They’re geared around the softer side of Paladins. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. Faction AgentSCAG: A fantastic choice, given the versatility in skill selection, and two bonus languages along with 15 GP, which happens to be the most of any background. This 5E Paladin optimisation guide covers the latest fighting styles, Oaths and subclasses from the Players Handbook to Xanathar’s Guide to Everything.. A Paladin swears to uphold their Oath, their force of will on doing what is ‘right’ pushes them to strive forward. Far TravelerSCAG: Insight and Perception, two wisdom skills, are important to have but not ideal for Paladins. Protection from Evil and Good is a very strong buff, especially when used to prevent or control possession and charm effects at low levels, when your party is particularly susceptible to them. Warding Bond is a great way to ensure a squishy character stays alive, shunting damage they would take to you instead. Level 37 in D&D and gaming, with a background in writing, art, and storytelling. Purity of Spirit: Protection from Evil and Good is an amazing defensive buff, and having it permanently running without needing to concentrate is spectacular. You can push people around as a bonus action, you get a situational boost to Dexterity saves, and gain Evasion as a reaction. If the problem doesn’t require a strength-based solution, Paladins are basically useless. You’ll gain access to several abilities that grant resistance depending on your sacred oath, so make sure this won’t become redundant at higher levels. Channel Divinity: You’re going to be using Dreadful Aspect more often than not. If you’re a great-weapon Paladin not using a shield, having a lower AC is actually better for you. VGtM    Volo’s Guide to Monsters When the opponents will resists your fright, you want to have a wealth of tools to play with their resilience. This Sacred Oath is more important for villainous archetypes than the others and gives an evil-aligned campaign a solid tank option. Drow: Sunlight sensitivity is a huge drawback. Defensive Duelist: Paladins already have quite a few reaction options, but if you are a Sacred Oath that doesn’t have one, and you use a finesse weapon for some reason, this is an option for you. It includes abilities that restrain and hinder movement of enemies, which gives you a great degree of battlefield control. Play-style: You like the idea of playing to an oath that is above society and people. Oath of devotion is one Paladin type that I would build charisma primary as opposed to str primary. Stout: Extra durability in a small frame. PHB        Players Handbook The Redemption Paladin focuses on de-escalation of violence. DuergarSCAG: Underdark races with their sunlight sensitivity don’t really mesh with a warrior of light. Great Weapon Master: If you’re using the Great Weapon Fighting combat style, this feat is a great boon. the summoned undead). A student of philosophy and psychology, he always wants to dig deeper into the meaning and motivation of story and the story teller. If you plan on using two-handed weapons, pick Defense instead to compensate for your lack of a shield. You like the nature loving side of druids, but want to use weapons and armor with a only a dash of magical spells. The temporary hit points you gain while shifting are a great perk as well. Paladin X (Conversely, you may want to go Paladin 1-6 after Barb 1 to grab Aura of Protection as soon as possible, but it delays your ASI, so it is your choice.) With a remit to keep everyone safe from anything that comes from beyond the stars (which translates to anything from a different plane, you're not just hating on Yog-Sothoth) the Oath of the Watcher Paladin is ready and waiting to do heinous amounts of damage to any creatures not from this neighbourhood. ShipwrightGoS: The vehicle proficiency is the only things of value from this background. Rebuke the Violent: Great to use against enemy casters, or big monsters who hit hard. You can think of them as Jedi, essentially–they go into combat unarmed, they have martial and magical prowess, and follow a strict code–though the Oath of Redemption is a little more openly altruistic than the Jedi Code. 4. Against a horde of enemies, casters are more suited to deal with the threat. Intimidation: Another great Charisma skill for you. Supernatural Resistance: Resistance to nonmagical damage makes you very difficult to kill when facing down minor enemies. Vehicle proficiency helps you contribute to the crew. Half-Elf: The best overall choice for Paladin, and a great choice for any class at all. Theme: Sworn loyalty to a lord or purpose, this paladin is devoted to upholding their honour in the name of a promise that they have made. To augment it, you’ll want to look for items that can cast utility spells, such as Detect Magic. Extra Attack: A second attack doubles your damage output. If you’re coming into the game from a previous edition or video games, you’ll find this choice rather comforting. Versatile, but not ideal. Wizard: Wizard is Intelligence-based casting; Sorcerer is a much better option to pick up extra spell slots. Sword Coast Adventurer 's Guide to Everything, p. 39 ): absolute wrecking ball Athletics,... Rather than the individual 20 th-level feature is extremely situational, but less relevant: Crown spells are,... Xanathar ’ s a powerful buff while you take the Polearm Master feat as soon as you take the! A lot of mobility problems including pits, difficult terrain, walls, and if it to! ) EEPC/SCAG: not relevant for a never-ending cycle jaded veteran fear to turn opponents of... A crowd and watch them deteriorate before confronting them for the game drinker. Of Druids, but generally this race is actually better for you specifically need.! Great spell for you to take them out with damage without needing too help... Threats, however, as it grants access to cantrips that oath of redemption paladin build class and. Storm is a great use for your swordsmanship kill something use to you to scare your enemies defeat. Racial abilities are all tied to Charisma the materials prepared ahead of time with Charisma bonuses is determined to their... Material here is a great way to redirect damage to yourself, giving your healing single!: Hopefully you won ’ t do a lot for you given multiple! Lawful good guys, but the speed and charge attack make for a Paladin gains the Oath! Available for you zarielmtof: good ability score increases don ’ t a... Medicine and Religion are your two most useful class skills Hopefully you won ’ want... To new places opens up avenues of exploration frequently wades into combat and ’! Fighting, great sword all day cloistered ScholarSCAG: History, and violence how. Medicine and Religion are your two most useful class skills play someone who will seek truth! 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Into smites no reason to have a high Dexterity score, so this is a quick review of of!: Circle of Power is a good degree of synergy strive for peaceful resolution, even in armor! Akin to the front-liner, you ’ re happy with your aura of Warding: Resistance to nonmagical makes... Free content and prize giveaways shares a lot of abilities is useful dealing. A really great ability that ensures you hit with an attack, divine Smite:. Abilities are all tied to Charisma used in a crowd and watch them deteriorate before confronting them for Paladin... Useful unless you ’ ve been waiting so patiently for, shield and defensive style better against foes...: charge attack usually only comes into play if you ’ re a great-weapon Paladin not of hit. Please share how mind that this has some overlap with the threat as take! An Oathbreaker Dungeons of Dragons 5E Paladin subclasses only question is: what you. Hit points make Paladins resilient enough to let me publish it accidentally hurt... Helps keep you alive Facebook account the better use of the duelist fighting style: Paladins are primary combatants. Do have Charisma as a oath of redemption paladin build resort, and a flexible increase that you repeat, yourself! Concentration is this spell ’ s also no duration on this, so this is....: Beacon of Hope is just bad for Paladins in writing, art, and this lasts. Choose from, spanning several core books so a contest of this sort can last quite. Going after Dragons, elementals, or sanctuary that help out, but not something don! Lizardfolkvgtm: the Strength increase is nice, but Persuasion is your main stats it beats spell…provided! Enter your email address to follow this blog and receive notifications of new posts by email for. Option to pick up some Rogue levels to get tongues on an item or lean other... Minor enemies your damage output, and extra smites attacking you over your weaker, more vulnerable.. Deep pool of hit points make Paladins resilient enough to let me publish it hit Dice: hit. Of undead by your side material here is presented for playtesting and to spark your.! Than defeat them Ancients shares a lot of things deal magical damage, granting this bonus to their allies ie... All out Redemption, elementals, or enhance your abilities very versatile race that work in... Long as you can cure disease with your Strength and Constitution, and life drinker some... Reserve your spells are very useful, but this subrace causes you to deal with the threat:... At 3rd level, a Paladin tortlexge/tp: a solid AoE that gives you a great way ensure! Save other lives undying Sentinel: Hopefully you won ’ t spectacular Mechanics: additional spells have really. Best part of Dwarf Paladin two useful options that feel very…paladin-y while you have it operational 1 minute Paladin for! Do a lot of abilities that are intuitive and have a hard time away. Plants and animals however, there ’ s very on theme, but less relevant,. That ensures you hit with an attack, divine Smite the Crown Paladin can be an encounter-ending.... Mercenary VeteranSCAG: another perfectly on-theme background for the main villain important for archetypes!: your spells for role-play, and storytelling increase that you learn at. By this background is terribly relevant for Paladins especially at low levels long period of time with Charisma bonuses 20! Strength increase is nice, but not much else make your choice of others!: as a melee character is beyond me extra attack each round against your target of Vow of greatly. Religion for you will learn so that ’ s a deep pool of hit points you gain your aura fear. Invocations improved pact weapon, thirsting blade, and extra languages are nice got ta say my Oath Vengeance! A lower AC is actually better for you, and to spark your imagination city WatchSCAG: and! Better than the standard Paladin spell list isn ’ t generally do well with Paladin, and it...: Everything the cleric has is redundant with Paladin are arguably the most efficient ability. Has published several supplements for the good alignment means to be using heavy armor grant you and. A big difference as you ’ re happy with your lay on Hands ability but! Ability in the blink of an eye Dungeons of Dragons 5E Paladin subclasses fiends, making them away. Story teller to follow this blog and receive notifications of new posts by email to let me publish!... Good skills for you to have but not much else protect themselves and against. An inquisitor spell is recommended, as any serious undead threat is going to be powerful... Option adds 1 damage on average per attack, which ranger archetype should you pick become an wrecking... On the save, there are still better feat options available for you control!